Strive 0.10.3 Release
Strive: Conquest » Devlog
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Changelog:
- Added gallery section for sprites and monochrome events
- Updated dwarven capital art to be more in line with other settlement backgrounds in the game
- Added new class: Pyromancer - Locks out most magic schools for mana discount and extra damage for fire spells
- Revamped multiple balance aspects related to combat, enemies and some masteries. Combat gets harder with progress now, bosses are more dangerous. Also added new dungeon, enemies and mechanics
- Rebalanced some materials and their unlock progress is more tied towards overall story progress
- Revamped Personality bonuses, added minor non-combat bonuses
- Added some basic relationship system between characters
- Fixed some minor event and consistency issues
- Added an option to avoid some previously unavoidable sex scenes
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Strive: Conquest
A successor to first Strive For Power game, currently at alpha stage
Status | In development |
Author | Strive4Power |
Genre | Role Playing |
Tags | 2D, Adult, Anime, Erotic, harem, Management, Monster Girls, Porn, Text based |
Languages | English |
Accessibility | One button |
More posts
- Strive:Conquest 0.11.0 Release23 days ago
Comments
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I'm confused that for almost two years there has been no Android version using the HTML system, even though if it could be on Android, the number of people interested would increase, because playing on a PC makes your back hurt.
There never has been an andorid version. The idea of HTML system has been ditched somewhere around the moment we switched to gles 3.0 version which as already made very old gpus incompatible. Theoretically I could make an android port of the game but there's 2 major reasons this is a waste of time.
1. Mobile version requires whole GUI rework. When you realize that GUI is 90% of the game it basically means making a second game. With PC GUI the game is borderline uplayable on mobile screen.
2. I'm not a mobile gamer, I don't use phone for games, I won't be able to troubleshoot such build in any way shape or form. If so it happens someone shows interest in making the port by themselves I'm willing to cooperate though.
Yes please. Devlogs are really useful. I often leave a game alone for a while, so it is good to be able to have a look and see what changes have occurred.
DevLogs are always nice, lets us know you're DEFINITELY still working on the game as opposed to possibly have dropped it (or that you've temporarily dropped it due to life and thus we shouldn't be overly anticipating anything major any time soon. Real life happens, but it's always good to communicate with your fan base.)
yes finally a new Devlog, now i know what changes are made each update
i love myself a devlog with all the gameplay affecting changes listed, always.
Devlogs are awesome!
please, keep going with devlogs
nice
yes please, those are super helpfu
Yipee!
Very much appreciated, for a few of reasons. Off the top of my head:
as the other person said, always better to see a post here rather than having to manually check
Yes, much better than having to manually check.
More info is always better than less info
both would be nice but either is fine
Changelogs would be extremely helpful. Pls do more of them in the future!
Would be much appreciated.
Never saying no to changelogs. They make life soooo much easier.
It would be a huge help, and it'd help me know what got updated/changed.
would be nice