Strive:Conquest 0.11.0 Release
Strive: Conquest » Devlog
New update has finally arrived. Make sure to only update if you are fine with losing your previous saves.
- Revamped effect system to be modifiable and support saves
- Old saves can't be imported or loaded anymore, from this point the previous save files should be supported automatically
- Added random events for characters
- Added empire capital and arena (wip)
- Added stat change description from events
- Fixed dwarf capital shop having no items
- Nerfed damage scaling from physics/wits for player characters
- Rebalanced more enemies and encounters
- Added italian localization (thanks to Scarichino)
- Revamped the way loot lists are stored
- Fixed disentegrate being skill instead of spell and not scaling from MATK
Files
strive-conquest-linux.zip 1.3 GB
Version 143 3 days ago
strive-conquest-win64.zip 1.3 GB
Version 140 3 days ago
strive-conquest-win32.zip 1.4 GB
Version 137 3 days ago
strive-conquest-osx.zip 1.2 GB
Version 147 3 days ago
strive-conquest-win64-experimental.zip 1.3 GB
Version 114 3 days ago
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Strive: Conquest
A successor to first Strive For Power game, currently at alpha stage
Status | In development |
Author | Strive4Power |
Genre | Role Playing |
Tags | 2D, Adult, Anime, Erotic, harem, Management, Monster Girls, Porn, Text based |
Languages | English |
Accessibility | One button |
More posts
- Strive 0.10.3 Release72 days ago
Comments
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First off I like the new update, Some improvements (carryover from the first game "Power") Temperament, the protagonist can rape those in the household with no repercussions. Also the jail was a good addition from the first game until the MC "broke them in". Sebastion was someone I liked for "custom" orders as in this version Kobolds and Dryads, Gnomes, and Dwarves (or are not worth getting-bad at collecting, coward, frigid (yes upgrading the Exotic Trader helps but...) are hard to find. I would like the Private rooms in this update to add to the amount of NPCs you can have, I don't want to @#$% with outside downloads. I understand that they are minor characters but v1 had 50, and I am (like many) am a "collector". Could the Privet Rooms deduct from the general population housing? And the sleeping in Master's room do the same?
I know it would be a lot of work but the beauty/appearance in Power? Maybe find a way to bring it back in for Conquest
The added locations are very nice, Dwarven capital-thumbs up. Add an Orcish capital? A Beast (Cat, Racoon, Fox) capital? Kobold capital? Goblin Capital?
The "Family Lover" was a nice touch.
But I had a daughter (with Daisy) and could not train her.
Also cross-species impregnation?? It isn't in the training (previous versions had it-Conquest-) could it be added back in? If it doesn't fit in Slave Training maybe a potion of "Fertility" that both the MC and the non-species mother need or it is only 50% effective.
Another though, Headgirl and Director(Servants)- what about adding the ability to buy/build in other cities (it would negate the housing limit to a degree)
Thank you, orgon, xia xia, merci, gracias, shukran for making TWO great games.
Please add a bit more to this one (Conquest)
So this new update feels more unoptimized than ever, with zero mods in play the game starts to hang for me bad on day end around the time of the rebellion arc starts to kick off.
I know that sometimes things break as progress happens. Here's to hoping a quick and easy bug squashing happens.
Also the hang up is either Memory (I've noticed a good sized leak) or the CPU is doing something cyclic or circular because it hangs hard for a good 20-30 seconds per night before I just can't stand to end the days anymore.
try out 11.0a version, it should be somewhat more stable
In the new version, I encountered some problems. When I was creating characters, some options could sometimes be modified and sometimes couldn't. For example, the virginity of the character. The above content is machine translation. Please excuse us if there is any offense.
好
Any time I try and go into the sex menu nothing shows up and all I can do is end the encounter.
Can you check your error logs?
Nice to see the game moving forward. There are some issues with this release though.
The game now seems to have memory leaks in System RAM and VRAM. I noticed also takes over 2.5GB of VRAM when first loaded. I suppose 2GB graphics cards are not in wide use any more, so it might not be a large issue, but it seems high for a 2D game.
Saving will send a thread to 100% utilisation on the CPU, and will take longer and longer as a play session goes on (maybe related to memory leaks).
Buffs don't seem to apply properly to the player character or the character you get near game start. Mentor will not apply to that first character from the guilds, or even show its icon, even though a charge is expended. Both my player character and the first minion from the guilds now have a burn debuff icon they picked up in combat and a Hymn icon which did not show up until a combat *after* the one it was applied in now permanently displayed, and persisting through shutting down and reloading the game.
Daisy, Cali, and a random slave were getting buffs and debuffs displayed correctly and seemed to work correctly. Switching party positions did not seem to have an effect.
I like the new character events at the mansion, though, and they seem to work correctly.
Cheers.
came in to try the game